事件版: 此事件版本是不用额外做绝情丹的
起点66 第一部(鸡腿1、烧刀子1) 客栈买 第二部(买放山鸡1只) 肉商买 Move(30,810); NextScene(9804,888,5304); Move(24,24); NextScene(8000,12696,216); GiveEvent(8000,246,01,221,96,04,00,05,188,00,190,00,200,00,189,00,191,00,72,01,73,01);//8000场景中的246事件 GiveEvent(8000,247,01,08,96,03,00,01,192,00,74,01,75,01,76,01,77,01,78,01);//8000场景中的247事件 GiveEvent(8000,248,01,91,31,07,00,02,150,01,151,01,79,01,80,01);//8000场景中的248事件 Move(8040,5112); NextScene(4000,5112,3384); Move(1320,24); NextScene(2000,1512,9480); Move(7272,2088); NextScene(2300,130,350); Move(30,230); NextScene(2000,7368,2184); Move(24,24); NextScene(1000,12696,120); Move(1272,9576); NextScene(3000,1656,120); GiveEvent(3000,67,01,26,242,05,00,02,35,00,39,00,178,00,179,00);//3000场景中的67事件 Move(12792,456); NextScene(4000,120,1080); Move(12792,24); NextScene(7000,120,456); Move(72,9576); NextScene(8000,216,120); GiveEvent(8000,244,01,64,00,00,00,01,186,00,70,01);//8000场景中的244事件 Move(11928,840); NextScene(125,350,430); GiveEvent(125,2,01,39,120,08,00,02,01,00,03,00,08,00,09,00,10,00,11,00,12,00,13,00,15,00,14,00);//125场景中的2事件 Move(250,350); NextScene(8000,12072,936); GiveEvent(8000,249,01,69,00,00,00,01,193,00,81,01);//8000场景中的249事件 Move(11928,840); NextScene(127,350,430); GiveEvent(127,0,01,158,94,07,00,01,00,00,00,00,01,00,04,00);//127场景中的0事件 Move(690,470); NextScene(8000,12072,936); Move(12792,24); NextScene(9804,120,168); Move(936,5256); NextScene(66,130,790); Move(12766,5000); Move(12766,5000); Move(12766,5000); Move(12766,5000); Move(5000,24); Move(5000,24); Move(12766,5000); Move(12766,5000); Move(12530,5200); Move(930,90); NextScene(9134,3384,4584); Move(504,360); NextScene(9117,840,1368); GiveEvent(9117,5,00,146,215,255,255,01,02,00,05,00);//9117场景中的5事件 Move(1752,3912); NextScene(10314,250,1150); GiveEvent(10314,3,01,148,75,02,00,01,02,00,08,00,03,00,09,00);//10314场景中的3事件 GiveEvent(10314,2,01,196,115,05,00,02,00,00,01,00,05,00,06,00,07,00);//10314场景中的2事件 Move(890,570); NextScene(10301,1110,790); Move(30,1190); NextScene(9117,1800,4056); Move(840,1224); NextScene(9134,3384,4584); GiveEvent(9134,35,00,246,215,255,255,01,28,00,35,00);//9134场景中的35事件 Move(3336,4728); NextScene(10319,990,250); GiveEvent(10319,1,01,217,188,03,00,01,00,00,01,00,02,00,03,00,04,00,06,00,05,00);//10319场景中的1事件 Move(650,230); NextScene(10300,970,290); Move(930,90); NextScene(9134,3384,4584); Move(504,360); NextScene(9117,840,1368); GiveEvent(9117,6,00,146,215,255,255,01,03,00,06,00);//9117场景中的6事件 Move(1752,3912); NextScene(10315,250,1150); GiveEvent(10315,0,01,126,15,02,00,01,00,00,00,00,01,00,02,00);//10315场景中的0事件 Move(1170,770); NextScene(10301,1090,790); Move(30,1190); NextScene(9117,1800,4056); Move(840,1224); NextScene(9134,3384,4584); GiveEvent(9134,35,00,246,215,255,255,01,28,00,35,00);//9134场景中的35事件 Move(3336,4728); NextScene(10319,990,250); GiveEvent(10319,0,00,92,220,255,255,00,00,00);//10319场景中的0事件 Move(910,90); NextScene(9117,840,1368); Move(840,1224); NextScene(9134,3384,4584); GiveEvent(9134,36,00,247,215,255,255,01,29,00,36,00);//9134场景中的36事件 Move(3336,4728); NextScene(10319,990,250); GiveEvent(10319,2,01,218,177,02,00,01,01,00,07,00,08,00,09,00);//10319场景中的2事件 Move(930,90); NextScene(9134,3384,4584); Move(504,360); NextScene(9117,840,1368); Move(1752,3912); NextScene(10301,250,1170); Move(1890,290); NextScene(10302,330,770); Move(410,610); NextScene(66,610,610); Move(30,810); NextScene(9804,888,5304); Move(24,24); NextScene(8000,12696,216); Move(8040,5112); NextScene(4000,5112,3384); GiveEvent(4000,171,01,113,97,01,00,02,72,02,161,03,210,00,219,00,211,00);//4000场景中的171事件 GiveEvent(4000,172,01,138,69,00,00,02,150,03,162,03,212,00,213,00,214,00);//4000场景中的172事件 Move(4776,1608); NextScene(4816,110,1290); GiveEvent(4816,0,01,146,184,00,00,02,00,00,03,00,00,00,05,00,01,00);//4816场景中的0事件 GiveEvent(4816,1,01,25,50,01,00,01,02,00,04,00,02,00,03,00);//4816场景中的1事件 Move(910,1050); NextScene(4809,1030,750); GiveEvent(4809,0,01,223,172,01,00,01,00,00,00,00,07,00,01,00);//4809场景中的0事件 GiveEvent(4809,1,01,231,172,01,00,01,02,00,02,00,09,00,03,00);//4809场景中的1事件 GiveEvent(4809,2,01,10,120,02,00,01,03,00,05,00,04,00,06,00);//4809场景中的2事件 Move(750,650); NextScene(4803,870,670); GiveEvent(4803,83,01,243,80,07,00,01,45,01,138,00,139,00);//4803场景中的83事件 Move(910,790); NextScene(4802,450,730); Move(1890,670); NextScene(4302,210,1170); GiveEvent(4302,1,01,74,32,02,00,01,96,00,79,00,80,00);//4302场景中的1事件 Move(1850,730); NextScene(1715,270,670); Move(10,730); NextScene(4000,4728,1704); GiveEvent(4000,176,00,137,239,255,255,01,73,02,215,00);//4000场景中的176事件 Move(5112,1272); NextScene(4815,850,570); GiveEvent(4815,0,01,123,25,07,00,01,00,00,00,00,05,00,01,00);//4815场景中的0事件 GiveEvent(4815,1,01,87,254,05,00,02,02,00,03,00,03,00,02,00,04,00);//4815场景中的1事件 Move(230,430); NextScene(4393,150,1210); GiveEvent(4393,0,01,176,149,03,00,01,00,00,00,00,09,00,01,00);//4393场景中的0事件 GiveEvent(4393,1,01,205,10,01,00,01,02,00,02,00,11,00,03,00);//4393场景中的1事件 GiveEvent(4393,2,01,184,173,01,00,01,03,00,04,00,12,00,05,00);//4393场景中的2事件 GiveEvent(4393,3,01,169,145,00,00,01,04,00,07,00,06,00,08,00);//4393场景中的3事件 Move(1250,1130); NextScene(4395,170,430); GiveEvent(4395,0,01,47,18,11,00,01,00,00,00,00,01,00,02,00,03,00,04,00);//4395场景中的0事件 Move(410,370); NextScene(4352,770,470); GiveEvent(4352,6,00,188,237,255,255,00,08,00);//4352场景中的6事件 Move(430,330); NextScene(4671,250,450); GiveEvent(4671,17,00,84,237,255,255,01,06,00,18,00);//4671场景中的17事件 Move(110,490); NextScene(4806,790,450); GiveEvent(4806,0,01,131,166,06,00,01,00,00,00,00,01,00,02,00);//4806场景中的0事件 Move(510,430); NextScene(4000,5208,1320); GiveEvent(4000,200,00,179,239,255,255,01,110,02,112,03);//4000场景中的200事件 Move(4824,1608); NextScene(4810,1050,770); GiveEvent(4810,0,01,163,10,00,00,01,00,00,00,00,01,00,02,00,03,00);//4810场景中的0事件 Move(630,590); NextScene(4000,4776,1656); Move(1320,24); NextScene(2000,1512,9480); GiveEvent(2000,370,00,109,250,255,255,00,06,02);//2000场景中的370事件 Move(10200,6744); NextScene(1405,130,690); GiveEvent(1405,4,01,152,29,01,00,02,05,00,08,00,06,00,07,00,19,00);//1405场景中的4事件 Move(1530,690); NextScene(2000,10248,6840); GiveEvent(2000,388,00,146,251,255,255,01,37,01,32,02);//2000场景中的388事件 Move(10200,6744); NextScene(1405,130,690); GiveEvent(1405,8,00,125,211,254,255,02,19,00,20,00,15,00,16,00,14,00,17,00);//1405场景中的8事件 Move(1530,690); NextScene(2000,10248,6840); GiveEvent(2000,391,00,146,251,255,255,01,38,01,66,02);//2000场景中的391事件 Move(10200,6744); NextScene(1406,130,690); GiveEvent(1406,0,01,229,56,05,00,02,00,00,04,00,00,00,07,00,01,00);//1406场景中的0事件 GiveEvent(1406,1,00,179,250,255,255,03,02,00,03,00,05,00,03,00,02,00);//1406场景中的1事件 Move(1410,610); NextScene(1407,1490,710); GiveEvent(1407,1,00,129,248,255,255,02,03,00,05,00,02,00,03,00,04,00);//1407场景中的1事件 Move(1670,730); NextScene(2000,10248,6840); Move(2280,5928); NextScene(5000,2232,6072); Move(10056,2376); NextScene(2800,210,1730); Move(2390,750); NextScene(2801,130,3310); GiveEvent(2801,962,01,93,118,01,00,01,102,04,238,05,239,05,241,05);//2801场景中的962事件 Move(2830,950); NextScene(4811,1030,750); GiveEvent(4811,0,01,255,153,17,00,01,00,00,00,00,01,00,02,00,03,00,04,00,05,00,06,00,07,00,08,00);//4811场景中的0事件 GiveEvent(4811,1,01,210,141,03,00,01,02,00,09,00,21,00,10,00);//4811场景中的1事件 GiveEvent(4811,2,01,11,198,00,00,01,03,00,11,00,22,00,12,00);//4811场景中的2事件 GiveEvent(4811,3,01,193,117,01,00,01,04,00,13,00,23,00,14,00);//4811场景中的3事件 GiveEvent(4811,4,01,154,81,04,00,01,05,00,15,00,24,00,16,00);//4811场景中的4事件 GiveEvent(4811,5,01,04,173,01,00,01,06,00,17,00,19,00,18,00);//4811场景中的5事件 Move(590,530); NextScene(4812,930,710); GiveEvent(4812,0,01,132,72,11,00,02,00,00,01,00,03,00,00,00,01,00,02,00,04,00);//4812场景中的0事件 Move(630,530); NextScene(2801,2850,790); 第三部、第四部第三部(第3步必须在丑時二刻才能刷) Move(30,810); NextScene(9804,888,5304); Move(24,24); NextScene(8000,12696,216); Move(24,24); NextScene(7000,264,9480); Move(9624,1224); NextScene(1305,1450,570); Move(2370,930); NextScene(1302,70,150); Move(10,710); NextScene(1301,2610,150); GiveEvent(1301,162,01,254,192,02,00,02,176,00,177,00,233,00,234,00);//1301场景中的162事件 Move(30,870); NextScene(1300,630,430); Move(10,450); NextScene(6000,6072,3336); Move(12792,24); NextScene(1000,120,216); GiveEvent(1000,168,00,225,250,255,255,01,53,01,238,00);//1000场景中的168事件 Move(8808,7032); NextScene(1619,510,670); GiveEvent(1619,3,01,198,252,02,00,01,00,00,07,00,08,00);//1619场景中的3事件 GiveEvent(1619,6,00,131,249,255,255,01,02,00,10,00);//1619场景中的6事件 Move(1010,330); NextScene(1618,230,1270); GiveEvent(1618,11,00,170,249,255,255,01,00,00,07,00);//1618场景中的11事件 Move(1450,390); NextScene(1621,370,530); GiveEvent(1621,0,01,63,86,07,00,02,00,00,01,00,00,00,07,00,01,00);//1621场景中的0事件 GiveEvent(1621,1,01,43,162,10,00,02,02,00,04,00,02,00,03,00,10,00,04,00);//1621场景中的1事件 GiveEvent(1621,2,01,217,210,03,00,02,03,00,05,00,06,00,05,00,08,00);//1621场景中的2事件 Move(530,450); NextScene(1000,8904,7080); Move(8808,7032); NextScene(1601,510,670); GiveEvent(1601,24,00,160,249,255,255,02,22,00,23,00,39,00);//1601场景中的24事件 Move(1030,210); NextScene(1632,230,1270); GiveEvent(1632,0,01,09,00,00,00,03,00,00,05,00,01,00,00,00,01,00);//1632场景中的0事件 GiveEvent(1632,1,00,164,249,255,255,01,02,00,02,00);//1632场景中的1事件 Move(90,450); NextScene(1631,330,450); GiveEvent(1631,0,01,130,140,13,00,02,00,00,01,00,00,00,02,00,03,00,04,00,05,00,01,00);//1631场景中的0事件 Move(490,430); NextScene(1600,130,570); GiveEvent(1600,2,00,188,249,255,255,00,17,00);//1600场景中的2事件 Move(750,210); NextScene(1609,510,430); GiveEvent(1609,0,01,180,157,00,00,02,00,00,11,00,00,00,01,00,03,00);//1609场景中的0事件 Move(250,230); NextScene(1623,190,230); GiveEvent(1623,0,01,194,229,07,00,01,00,00,00,00,04,00,01,00);//1623场景中的0事件 GiveEvent(1623,1,01,84,45,01,00,02,02,00,03,00,02,00,03,00);//1623场景中的1事件 GiveEvent(1623,2,00,163,249,255,255,01,01,00,05,00);//1623场景中的2事件 Move(950,90); NextScene(1624,110,330); GiveEvent(1624,4,01,214,127,01,00,01,03,00,05,00,06,00);//1624场景中的4事件 GiveEvent(1624,7,00,189,206,254,255,01,02,00,12,00,11,00);//1624场景中的7事件 Move(890,210); NextScene(1000,8904,7080); Move(8808,7032); NextScene(1601,510,670); GiveEvent(1601,0,00,147,249,255,255,00,00,00);//1601场景中的0事件 Move(1030,210); NextScene(1600,230,1270); GiveEvent(1600,24,00,170,249,255,255,01,12,00,33,00);//1600场景中的24事件 Move(1450,250); NextScene(1633,370,530); GiveEvent(1633,0,01,30,06,08,00,01,00,00,00,00,01,00,02,00);//1633场景中的0事件 GiveEvent(1633,1,01,210,198,05,00,01,02,00,03,00,10,00,04,00);//1633场景中的1事件 GiveEvent(1633,2,01,250,114,02,00,01,03,00,05,00,11,00,06,00);//1633场景中的2事件 GiveEvent(1633,3,00,234,249,255,255,01,04,00,08,00,07,00);//1633场景中的3事件 Move(430,470); NextScene(1600,1270,590); GiveEvent(1600,1,00,162,249,255,255,01,05,00,01,00);//1600场景中的1事件 Move(1450,250); NextScene(1634,370,530); GiveEvent(1634,0,01,64,123,11,00,01,00,00,00,00,01,00);//1634场景中的0事件 GiveEvent(1634,1,00,206,249,255,255,01,01,00,02,00);//1634场景中的1事件 Move(270,530); NextScene(1635,1390,490); GiveEvent(1635,2,01,164,104,04,00,01,01,00,08,00,05,00,06,00,07,00);//1635场景中的2事件 GiveEvent(1635,1,00,226,249,255,255,01,04,00,04,00);//1635场景中的1事件 Move(10,1350); NextScene(1601,970,410); GiveEvent(1601,25,01,251,85,06,00,01,24,00,40,00,41,00,42,00,43,00);//1601场景中的25事件 GiveEvent(1601,26,01,122,75,01,00,01,26,00,44,00,45,00,46,00,47,00);//1601场景中的26事件 GiveEvent(1601,10,00,66,252,255,255,00,17,00);//1601场景中的10事件 Move(410,690); NextScene(1000,8856,6984); GiveEvent(1000,171,00,194,250,255,255,01,56,01,15,01);//1000场景中的171事件 Move(8568,6696); NextScene(1636,130,610); GiveEvent(1636,0,01,158,194,10,00,02,00,00,02,00,01,00,00,00);//1636场景中的0事件 GiveEvent(1636,2,00,64,252,255,255,00,03,00);//1636场景中的2事件 Move(30,630); NextScene(1000,8520,6648); Move(12792,24); NextScene(2000,120,120); Move(1368,9576); NextScene(4000,1512,120); Move(12792,24); NextScene(7000,120,456); Move(72,9576); NextScene(8000,216,120); Move(8568,5400); NextScene(8100,1190,710); GiveEvent(8100,59,01,140,108,06,00,02,68,00,69,00,90,00,91,00);//8100场景中的59事件 GiveEvent(8100,23,00,08,225,255,255,00,41,00);//8100场景中的23事件 Move(1230,650); NextScene(8000,8712,5496); GiveEvent(8000,251,01,02,145,11,00,02,201,00,202,00,84,01,85,01,86,01,87,01,88,01,104,02,89,01);//8000场景中的251事件 GiveEvent(8000,252,01,85,04,09,00,03,201,00,202,00,154,01,90,01,91,01,92,01);//8000场景中的252事件 Move(24,24); NextScene(7000,264,9480); Move(10536,3960); NextScene(15,350,430); Move(250,450); NextScene(1000,8328,9432); Move(24,24); NextScene(6000,12696,216); GiveEvent(6000,21,01,163,60,04,00,02,36,00,37,00,173,00,174,00,175,00);//6000场景中的21事件 GiveEvent(6000,28,01,168,210,00,00,02,39,00,01,02,176,00,177,00,118,01);//6000场景中的28事件 Move(2616,9048); NextScene(10508,510,170); GiveEvent(10508,0,00,122,231,255,255,00,00,00);//10508场景中的0事件 Move(30,390); NextScene(6308,750,210); GiveEvent(6308,0,01,255,183,01,00,02,00,00,01,00,00,00,02,00,01,00);//6308场景中的0事件 GiveEvent(6308,1,01,157,249,00,00,03,02,00,03,00,05,00,03,00,04,00);//6308场景中的1事件 GiveEvent(6308,2,00,250,214,255,255,01,04,00,05,00);//6308场景中的2事件 Move(30,750); NextScene(10509,90,130); GiveEvent(10509,0,00,04,215,255,255,01,00,00,00,00);//10509场景中的0事件 Move(1210,70); NextScene(10510,330,70); GiveEvent(10510,0,00,121,231,255,255,01,00,00,00,00);//10510场景中的0事件 Move(30,430); NextScene(6309,750,210); GiveEvent(6309,0,01,09,101,01,00,02,00,00,01,00,00,00,01,00,02,00);//6309场景中的0事件 GiveEvent(6309,1,01,61,160,01,00,03,02,00,03,00,05,00,04,00,03,00);//6309场景中的1事件 GiveEvent(6309,2,00,10,215,255,255,01,04,00,05,00);//6309场景中的2事件 Move(30,750); NextScene(10511,570,210); GiveEvent(10511,0,00,240,214,255,255,01,00,00,00,00);//10511场景中的0事件 Move(390,830); NextScene(10514,90,150); GiveEvent(10514,0,00,244,214,255,255,01,00,00,00,00);//10514场景中的0事件 Move(570,390); NextScene(10513,110,130); GiveEvent(10513,0,00,243,214,255,255,01,00,00,00,00);//10513场景中的0事件 Move(490,590); NextScene(10512,50,110); GiveEvent(10512,0,00,120,231,255,255,01,00,00,00,00);//10512场景中的0事件 Move(510,730); NextScene(6310,750,210); GiveEvent(6310,0,01,10,71,06,00,02,00,00,01,00,00,00,01,00,02,00);//6310场景中的0事件 GiveEvent(6310,1,01,22,133,01,00,03,02,00,03,00,04,00,03,00,04,00,05,00);//6310场景中的1事件 Move(550,410); NextScene(7116,750,410); GiveEvent(7116,0,01,170,128,11,00,02,00,00,01,00,00,00,01,00,02,00,03,00);//7116场景中的0事件 GiveEvent(7116,1,01,171,212,11,00,03,02,00,03,00,04,00,04,00,05,00,07,00,06,00);//7116场景中的1事件 Move(750,310); NextScene(6000,2520,9000); Move(12792,24); NextScene(1000,120,216); Move(12792,24); NextScene(2000,120,120); Move(1368,9576); NextScene(4000,1512,120); Move(12792,24); NextScene(7000,120,456); Move(72,9576); NextScene(8000,216,120); Move(12792,24); NextScene(9804,120,168); GiveEvent(9804,86,01,86,181,17,00,02,82,00,83,00,142,00,143,00,144,00,145,00,146,00,147,00,148,00);//9804场景中的86事件 Move(936,5256); NextScene(9804,840,5352); Move(24,24); NextScene(8000,12696,216); Move(8568,5400); NextScene(8100,1190,710); Move(350,310); NextScene(8101,2690,1070); Move(30,1130); NextScene(8103,2110,290); Move(530,290); NextScene(8118,650,470); GiveEvent(8118,6,01,04,00,00,00,01,04,00,07,00,08,00);//8118场景中的6事件 GiveEvent(8118,7,01,05,00,00,00,01,05,00,09,00,10,00);//8118场景中的7事件 Move(670,490); NextScene(8103,650,450); Move(2130,210); NextScene(8101,290,1130); Move(2710,950); NextScene(8100,490,550); Move(1230,650); NextScene(8000,8712,5496); Move(24,24); NextScene(7000,264,9480); Move(10536,3960); NextScene(15,350,430); Move(250,450); NextScene(1000,8328,9432); GiveEvent(1000,169,01,245,126,01,00,02,54,01,55,01,239,00,251,00,14,01);//1000场景中的169事件 Move(8568,6696); NextScene(1627,130,610); GiveEvent(1627,0,00,120,202,254,255,02,00,00,01,00,00,00,01,00,02,00);//1627场景中的0事件 Move(850,190); NextScene(1622,90,510); GiveEvent(1622,0,01,167,196,08,00,02,00,00,01,00,00,00,03,00,04,00);//1622场景中的0事件 Move(470,450); NextScene(1000,8520,6648); Move(12792,24); NextScene(2000,120,120); Move(1368,9576); NextScene(4000,1512,120); Move(12792,24); NextScene(7000,120,456); Move(72,9576); NextScene(8000,216,120); Move(12792,24); NextScene(9804,120,168); Move(936,5256); NextScene(66,130,790); Move(12766,5000); Move(12766,5000); Move(5000,24); Move(12766,5000); Move(12530,5200); Move(930,90); NextScene(9134,3384,4584); Move(504,360); NextScene(9117,840,1368); Move(1752,3912); NextScene(10301,250,1170); GiveEvent(10301,16,00,161,215,255,255,02,00,00,01,00,16,00);//10301场景中的16事件 Move(1890,290); NextScene(10322,410,690); GiveEvent(10322,0,01,196,48,11,00,02,00,00,01,00,00,00,01,00);//10322场景中的0事件 GiveEvent(10322,1,00,15,216,255,255,01,02,00,02,00);//10322场景中的1事件 Move(230,810); NextScene(10301,1890,470); Move(1890,290); NextScene(10302,330,770); Move(410,610); NextScene(66,610,610); Move(30,810); NextScene(9804,888,5304); Move(24,24); NextScene(8000,12696,216); Move(24,24); NextScene(7000,264,9480); Move(10536,3960); NextScene(15,350,430); Move(250,450); NextScene(1000,8328,9432); Move(72,24); NextScene(9000,216,9480); Move(456,552); NextScene(6450,150,1830); GiveEvent(6450,53,00,40,232,255,255,02,177,00,178,00,139,00);//6450场景中的53事件 Move(1910,1050); NextScene(6452,570,850); GiveEvent(6452,0,01,219,158,05,00,02,00,00,01,00,00,00,02,00,01,00);//6452场景中的0事件 GiveEvent(6452,1,01,92,10,01,00,03,02,00,03,00,04,00,03,00,17,00,04,00);//6452场景中的1事件 GiveEvent(6452,2,01,235,04,01,00,03,02,00,03,00,05,00,05,00,18,00,06,00);//6452场景中的2事件 GiveEvent(6452,4,00,18,197,255,255,03,02,00,03,00,08,00,20,00,08,00);//6452场景中的4事件 GiveEvent(6452,5,01,162,79,22,00,03,02,00,03,00,06,00,09,00,10,00,11,00,12,00,13,00,14,00,15,00,16,00);//6452场景中的5事件 Move(830,730); NextScene(9000,408,648); GiveEvent(9000,126,01,25,59,00,00,02,43,00,44,00,173,00,174,00,175,00);//9000场景中的126事件 Move(456,552); NextScene(6450,150,1830); GiveEvent(6450,0,00,214,220,255,255,00,00,00);//6450场景中的0事件 Move(10,1810); NextScene(9000,408,648); GiveEvent(9000,127,01,42,64,01,00,02,45,00,46,00,176,00,177,00);//9000场景中的127事件 Move(1608,600); NextScene(5404,130,290); GiveEvent(5404,1,01,221,216,00,00,02,02,00,03,00,03,00,04,00,05,00);//5404场景中的1事件 Move(490,450); NextScene(9000,1464,600); GiveEvent(9000,128,01,25,41,04,00,02,47,00,48,00,178,00,179,00,180,00);//9000场景中的128事件 GiveEvent(9000,129,01,147,26,02,00,03,49,00,50,00,186,00,181,00,182,00,183,00);//9000场景中的129事件 Move(456,552); NextScene(6450,150,1830); Move(10,1810); NextScene(9000,408,648); Move(24,9576); NextScene(1000,312,120); Move(12792,24); NextScene(2000,120,120); Move(1368,9576); Move(1368,9576); NextScene(4000,1512,120); Move(12792,24); NextScene(7000,120,456); Move(72,9576); NextScene(8000,216,120); Move(12792,24); NextScene(9804,120,168); Move(936,5256); NextScene(66,130,790); Move(12766,5000); Move(12766,5000); Move(5000,24); Move(12766,5000); Move(12530,5200); Move(930,90); NextScene(9134,3384,4584); Move(504,360); NextScene(9117,840,1368); Move(1752,3912); NextScene(10301,250,1170); GiveEvent(10301,17,00,157,215,255,255,01,02,00,17,00);//10301场景中的17事件 Move(1890,290); NextScene(10326,330,770); GiveEvent(10326,0,01,05,212,08,00,01,00,00,00,00,01,00,02,00);//10326场景中的0事件 Move(470,630); NextScene(66,690,550); Move(30,810); NextScene(9804,888,5304); Move(24,24); NextScene(8000,12696,216); Move(8040,5112); NextScene(4000,5112,3384); Move(5112,1272); NextScene(4600,850,570); Move(250,390); NextScene(4671,250,450); GiveEvent(4671,18,00,90,237,255,255,02,07,00,08,00,19,00);//4671场景中的18事件 Move(110,490); NextScene(4807,790,450); GiveEvent(4807,0,01,00,225,04,00,01,00,00,00,00,01,00,02,00,03,00,04,00);//4807场景中的0事件 [jy05662004于2018-04-12 09:43编辑了帖子]
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最新喜欢:sharis... |
沙发#
发布于:2018-03-30 09:15
很好啊,希望把剩余的也做出来
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板凳#
发布于:2018-04-01 09:58
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地板#
发布于:2018-04-05 07:26
怎么学习不重要,重要的是坐标什么的怎么用
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4F#
发布于:2018-04-10 10:17
那么问题来,放山鸡哪里买?
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5F#
发布于:2018-05-25 12:56
辛苦了,谢谢分享!
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6F#
发布于:2018-06-18 13:26
好帖子。。。
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7F#
发布于:2019-01-12 10:21
无数的条件不足,哎。前置要求是啥,能否说一下
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8F#
发布于:2019-01-29 03:54
做个成品脚本行么,这个我不会用啊哥哥
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9F#
发布于:2019-05-07 13:45
楼主大侠,请问二个脚本的开始点是在什么地方???没看懂起点66是什么意思~
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10F#
发布于:2019-05-12 10:22
谢谢楼主分享
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11F#
发布于:2019-05-22 10:14
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12F#
发布于:2019-09-15 15:57
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13F#
发布于:2019-09-15 15:57
66就是码头的意思
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14F#
发布于:2020-02-03 09:16
至尊版完美拿到,谢谢大神。……。…。…。……。…。……
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15F#
发布于:2023-10-31 14:12
好好好好好好好好
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