六脉神剑脱机(游侠版)善恶-1000
8719 点击·8 回帖
要求:名声4w 基本刺术105 1000上线,其它的应该没了...一阳也不用...
注意脚本其间等待时别做任何事情....影响标记的时间~~!,起点66
Move(30,810);
NextScene(9804,888,5304);
Move(24,24);
NextScene(8000,12696,216);
Move(8568,5400);
NextScene(8100,1190,710);
Move(350,310);
NextScene(8101,2690,1070);
Move(30,110);
NextScene(8104,2310,1210);
GiveEvent(8104,68,00,202,225,255,255,06,74,00,75,00,76,00,77,00,78,00,79,00,118,00);//8104场景中的68事件
Move(1510,450);
NextScene(8171,170,750);
GiveEvent(8171,1,01,33,138,01,00,06,00,00,01,00,02,00,04,00,05,00,08,00,01,00,02,00,03,00,04,00,05,00);//8171场景中的1事件
GiveEvent(8171,2,01,03,67,03,00,03,03,00,06,00,07,00,06,00,07,00,08,00);//8171场景中的2事件
GiveEvent(8171,3,01,209,02,02,00,02,09,00,10,00,11,00,12,00,13,00);//8171场景中的3事件
Move(330,530);
NextScene(8104,1490,610);
Move(2330,1070);
NextScene(8101,90,270);
Move(2710,950);
NextScene(8100,490,550);
Move(1230,650);
NextScene(8000,8712,5496);
Move(24,24);
NextScene(7000,264,9480);
Move(72,24);
NextScene(5000,456,9480);
GiveEvent(5000,9,01,144,240,02,00,03,79,00,146,00,180,00,09,00,102,01,103,01);//5000场景中的9事件
GiveEvent(5000,298,01,57,09,01,00,03,181,00,06,01,07,01,104,01,193,01,194,01);//5000场景中的298事件
Move(10056,2376);
NextScene(2800,210,1730);
Move(30,1750);
NextScene(5000,10008,2472);
Move(24,9576);
NextScene(7000,408,120);
Move(9624,1224);
NextScene(1305,1450,570);
Move(2370,930);
NextScene(1302,70,150);
GiveEvent(1302,250,00,135,254,255,255,03,64,01,68,01,69,01,162,01);//1302场景中的250事件
Move(2610,870);
NextScene(1349,70,110);
GiveEvent(1349,6,01,180,192,03,00,03,00,00,01,00,02,00,06,00,07,00,08,00);//1349场景中的6事件
GiveEvent(1349,7,00,69,251,255,255,03,03,00,04,00,05,00,11,00,12,00);//1349场景中的7事件
Move(470,250);
NextScene(1302,2570,1010);
Move(1250,170);
NextScene(1361,10,10);
Move(230,430);
NextScene(3300,990,710);
Move(490,350);
NextScene(3301,2370,1110);
Move(10,110);
NextScene(3302,2430,1130);
Move(1790,10);
NextScene(3305,70,910);
GiveEvent(3305,71,00,15,244,255,255,04,51,00,52,00,53,00,54,00,95,00);//3305场景中的71事件
Move(490,410);
NextScene(3330,2690,1450);
GiveEvent(3330,0,01,134,23,07,00,03,00,00,01,00,02,00,00,00,01,00,02,00);//3330场景中的0事件
GiveEvent(3330,1,00,171,52,255,255,03,05,00,08,00,09,00,05,00,06,00);//3330场景中的1事件
GiveEvent(3330,3,01,248,24,02,00,03,06,00,07,00,11,00,08,00,09,00,10,00);//3330场景中的3事件
Move(1210,1010);
NextScene(3305,570,490);
Move(490,410);
NextScene(3329,2690,1450);
Move(1250,1030);
NextScene(3318,1130,970);
GiveEvent(3318,9,01,197,95,03,00,03,59,00,60,00,61,00,80,00,81,00);//3318场景中的9事件
GiveEvent(3318,52,01,110,33,01,00,04,77,00,78,00,79,00,80,00,84,00,85,00);//3318场景中的52事件
Move(1830,1330);
NextScene(3306,710,790);
GiveEvent(3306,24,01,49,51,02,00,03,31,00,32,00,33,00,42,00,43,00);//3306场景中的24事件
Move(2470,1490);
NextScene(3305,570,490);
Move(1750,710);
NextScene(3307,90,430);
Move(1170,350);
NextScene(3308,90,970);
GiveEvent(3308,8,00,81,237,255,255,03,02,00,03,00,04,00,08,00);//3308场景中的8事件
Move(1090,350);
NextScene(4805,950,710);
GiveEvent(4805,1,01,18,141,08,00,03,00,00,01,00,02,00,01,00,02,00,03,00,04,00,05,00,43,00,06,00);//4805场景中的1事件
GiveEvent(4805,2,00,70,190,255,255,01,13,00,08,00,44,00,09,00);//4805场景中的2事件
GiveEvent(4805,3,00,78,190,255,255,01,14,00,10,00,45,00,11,00);//4805场景中的3事件
GiveEvent(4805,4,00,213,145,252,255,01,15,00,12,00,13,00);//4805场景中的4事件
GiveEvent(4805,7,01,46,04,07,00,01,06,00,23,00,24,00,26,00,25,00);//4805场景中的7事件
GiveEvent(4805,10,01,55,80,05,00,01,09,00,29,00,30,00,31,00,32,00,33,00,34,00,35,00,47,00,36,00);//4805场景中的10事件
GiveEvent(4805,13,01,56,73,00,00,02,10,00,16,00,37,00,46,00,38,00);//4805场景中的13事件
GiveEvent(4805,14,01,228,166,02,00,01,11,00,39,00,40,00,41,00);//4805场景中的14事件
Move(630,510);
NextScene(3308,1070,570);
Move(10,730);
NextScene(3307,1170,550);
Move(10,170);
NextScene(3305,1710,910);
Move(490,410);
NextScene(3329,2690,1450);
Move(1250,1030);
Move(1250,1030);
NextScene(3318,1130,970);
GiveEvent(3318,54,01,128,63,02,00,03,81,00,82,00,83,00,86,00,88,00);//3318场景中的54事件
Move(1830,1330);
NextScene(3306,710,790);
Move(2470,1490);
NextScene(3305,570,490);
Move(1750,710);
NextScene(3307,90,430);
Move(1170,350);
NextScene(3308,90,970);
Move(1090,350);
NextScene(3319,570,670);
GiveEvent(3319,13,00,04,243,255,255,02,06,00,07,00,16,00);//3319场景中的13事件
Move(590,390);
NextScene(3332,190,430);
GiveEvent(3332,1,01,223,19,01,00,02,01,00,02,00,01,00,02,00,03,00,04,00,05,00);//3332场景中的1事件
Move(510,310);
NextScene(3319,590,430);
GiveEvent(3319,4,00,08,243,255,255,02,08,00,09,00,00,00);//3319场景中的4事件
Move(590,390);
NextScene(3332,190,430);
GiveEvent(3332,4,01,240,19,01,00,04,03,00,04,00,05,00,06,00,08,00,09,00,10,00);//3332场景中的4事件
Move(510,310);
NextScene(3319,590,430);
GiveEvent(3319,14,01,143,85,00,00,02,12,00,13,00,05,00,18,00,19,00);//3319场景中的14事件
Move(290,650);
NextScene(3308,1150,550);
注意脚本其间等待时别做任何事情....影响标记的时间~~!,起点66
Move(30,810);
NextScene(9804,888,5304);
Move(24,24);
NextScene(8000,12696,216);
Move(8568,5400);
NextScene(8100,1190,710);
Move(350,310);
NextScene(8101,2690,1070);
Move(30,110);
NextScene(8104,2310,1210);
GiveEvent(8104,68,00,202,225,255,255,06,74,00,75,00,76,00,77,00,78,00,79,00,118,00);//8104场景中的68事件
Move(1510,450);
NextScene(8171,170,750);
GiveEvent(8171,1,01,33,138,01,00,06,00,00,01,00,02,00,04,00,05,00,08,00,01,00,02,00,03,00,04,00,05,00);//8171场景中的1事件
GiveEvent(8171,2,01,03,67,03,00,03,03,00,06,00,07,00,06,00,07,00,08,00);//8171场景中的2事件
GiveEvent(8171,3,01,209,02,02,00,02,09,00,10,00,11,00,12,00,13,00);//8171场景中的3事件
Move(330,530);
NextScene(8104,1490,610);
Move(2330,1070);
NextScene(8101,90,270);
Move(2710,950);
NextScene(8100,490,550);
Move(1230,650);
NextScene(8000,8712,5496);
Move(24,24);
NextScene(7000,264,9480);
Move(72,24);
NextScene(5000,456,9480);
GiveEvent(5000,9,01,144,240,02,00,03,79,00,146,00,180,00,09,00,102,01,103,01);//5000场景中的9事件
GiveEvent(5000,298,01,57,09,01,00,03,181,00,06,01,07,01,104,01,193,01,194,01);//5000场景中的298事件
Move(10056,2376);
NextScene(2800,210,1730);
Move(30,1750);
NextScene(5000,10008,2472);
Move(24,9576);
NextScene(7000,408,120);
Move(9624,1224);
NextScene(1305,1450,570);
Move(2370,930);
NextScene(1302,70,150);
GiveEvent(1302,250,00,135,254,255,255,03,64,01,68,01,69,01,162,01);//1302场景中的250事件
Move(2610,870);
NextScene(1349,70,110);
GiveEvent(1349,6,01,180,192,03,00,03,00,00,01,00,02,00,06,00,07,00,08,00);//1349场景中的6事件
GiveEvent(1349,7,00,69,251,255,255,03,03,00,04,00,05,00,11,00,12,00);//1349场景中的7事件
Move(470,250);
NextScene(1302,2570,1010);
Move(1250,170);
NextScene(1361,10,10);
Move(230,430);
NextScene(3300,990,710);
Move(490,350);
NextScene(3301,2370,1110);
Move(10,110);
NextScene(3302,2430,1130);
Move(1790,10);
NextScene(3305,70,910);
GiveEvent(3305,71,00,15,244,255,255,04,51,00,52,00,53,00,54,00,95,00);//3305场景中的71事件
Move(490,410);
NextScene(3330,2690,1450);
GiveEvent(3330,0,01,134,23,07,00,03,00,00,01,00,02,00,00,00,01,00,02,00);//3330场景中的0事件
GiveEvent(3330,1,00,171,52,255,255,03,05,00,08,00,09,00,05,00,06,00);//3330场景中的1事件
GiveEvent(3330,3,01,248,24,02,00,03,06,00,07,00,11,00,08,00,09,00,10,00);//3330场景中的3事件
Move(1210,1010);
NextScene(3305,570,490);
Move(490,410);
NextScene(3329,2690,1450);
Move(1250,1030);
NextScene(3318,1130,970);
GiveEvent(3318,9,01,197,95,03,00,03,59,00,60,00,61,00,80,00,81,00);//3318场景中的9事件
GiveEvent(3318,52,01,110,33,01,00,04,77,00,78,00,79,00,80,00,84,00,85,00);//3318场景中的52事件
Move(1830,1330);
NextScene(3306,710,790);
GiveEvent(3306,24,01,49,51,02,00,03,31,00,32,00,33,00,42,00,43,00);//3306场景中的24事件
Move(2470,1490);
NextScene(3305,570,490);
Move(1750,710);
NextScene(3307,90,430);
Move(1170,350);
NextScene(3308,90,970);
GiveEvent(3308,8,00,81,237,255,255,03,02,00,03,00,04,00,08,00);//3308场景中的8事件
Move(1090,350);
NextScene(4805,950,710);
GiveEvent(4805,1,01,18,141,08,00,03,00,00,01,00,02,00,01,00,02,00,03,00,04,00,05,00,43,00,06,00);//4805场景中的1事件
GiveEvent(4805,2,00,70,190,255,255,01,13,00,08,00,44,00,09,00);//4805场景中的2事件
GiveEvent(4805,3,00,78,190,255,255,01,14,00,10,00,45,00,11,00);//4805场景中的3事件
GiveEvent(4805,4,00,213,145,252,255,01,15,00,12,00,13,00);//4805场景中的4事件
GiveEvent(4805,7,01,46,04,07,00,01,06,00,23,00,24,00,26,00,25,00);//4805场景中的7事件
GiveEvent(4805,10,01,55,80,05,00,01,09,00,29,00,30,00,31,00,32,00,33,00,34,00,35,00,47,00,36,00);//4805场景中的10事件
GiveEvent(4805,13,01,56,73,00,00,02,10,00,16,00,37,00,46,00,38,00);//4805场景中的13事件
GiveEvent(4805,14,01,228,166,02,00,01,11,00,39,00,40,00,41,00);//4805场景中的14事件
Move(630,510);
NextScene(3308,1070,570);
Move(10,730);
NextScene(3307,1170,550);
Move(10,170);
NextScene(3305,1710,910);
Move(490,410);
NextScene(3329,2690,1450);
Move(1250,1030);
Move(1250,1030);
NextScene(3318,1130,970);
GiveEvent(3318,54,01,128,63,02,00,03,81,00,82,00,83,00,86,00,88,00);//3318场景中的54事件
Move(1830,1330);
NextScene(3306,710,790);
Move(2470,1490);
NextScene(3305,570,490);
Move(1750,710);
NextScene(3307,90,430);
Move(1170,350);
NextScene(3308,90,970);
Move(1090,350);
NextScene(3319,570,670);
GiveEvent(3319,13,00,04,243,255,255,02,06,00,07,00,16,00);//3319场景中的13事件
Move(590,390);
NextScene(3332,190,430);
GiveEvent(3332,1,01,223,19,01,00,02,01,00,02,00,01,00,02,00,03,00,04,00,05,00);//3332场景中的1事件
Move(510,310);
NextScene(3319,590,430);
GiveEvent(3319,4,00,08,243,255,255,02,08,00,09,00,00,00);//3319场景中的4事件
Move(590,390);
NextScene(3332,190,430);
GiveEvent(3332,4,01,240,19,01,00,04,03,00,04,00,05,00,06,00,08,00,09,00,10,00);//3332场景中的4事件
Move(510,310);
NextScene(3319,590,430);
GiveEvent(3319,14,01,143,85,00,00,02,12,00,13,00,05,00,18,00,19,00);//3319场景中的14事件
Move(290,650);
NextScene(3308,1150,550);